Despite being a moderate Atlus fanboy, I have to admit that they’ve made some pretty questionable imports over the years. Their latest release, Baroque (PS/Wii), is likely to go down in the books as either too artsy to be accepted by the general populace, or just plain bad, joining its comrade Unlimited Saga in this hall of infamy.
Nintendo Power’s early-bird 3.0/10 score has caused some degree of controversy amongst those who were initially interested in the game. I agree that the score is too harsh – that sort of rating should be reserved for dreck like the Kriss Kross game. It’s more like a 5.5/10 on the Sea Slug scale – playable, but prone to causing death by boredom.
Staunch supporters of Baroque need to stop using the “roguelike defense,” because Rogue and its ilk were at least simple and straightforward enough to offset the extreme difficulty. Baroque piles shoddy controls, awkward camera angles, and poor game flow onto the experience, detracting from the addictive nature of the original formula. Sure, there’s a lot of ingenious ideas and game mechanics being toyed with, but they’re all worthless if they aren’t executed properly.
Ultimately, I have to give Baroque a thumbs down, simply because it fails as a game. Its unique approach to storytelling and creative artistic direction is commendable, but defending a game based on unfulfilled potential is an fruitless exercise – comparable to defending a mediocre anime based on its awesome manga corollary (yes, I am referring to you and your Gatekeepers fetish!). Baroque will seem incredibly obtuse and inaccessible to most people, but a slim few will stubbornly insist on its enjoyability. While some part of this may stem from the indie-elitist mode of thinking, there are probably a few folks out there who genuinely enjoy this game.
If It’s Baroque, Fix It
Nintendo Power’s early-bird 3.0/10 score has caused some degree of controversy amongst those who were initially interested in the game. I agree that the score is too harsh – that sort of rating should be reserved for dreck like the Kriss Kross game. It’s more like a 5.5/10 on the Sea Slug scale – playable, but prone to causing death by boredom.
Staunch supporters of Baroque need to stop using the “roguelike defense,” because Rogue and its ilk were at least simple and straightforward enough to offset the extreme difficulty. Baroque piles shoddy controls, awkward camera angles, and poor game flow onto the experience, detracting from the addictive nature of the original formula. Sure, there’s a lot of ingenious ideas and game mechanics being toyed with, but they’re all worthless if they aren’t executed properly.
Ultimately, I have to give Baroque a thumbs down, simply because it fails as a game. Its unique approach to storytelling and creative artistic direction is commendable, but defending a game based on unfulfilled potential is an fruitless exercise – comparable to defending a mediocre anime based on its awesome manga corollary (yes, I am referring to you and your Gatekeepers fetish!). Baroque will seem incredibly obtuse and inaccessible to most people, but a slim few will stubbornly insist on its enjoyability. While some part of this may stem from the indie-elitist mode of thinking, there are probably a few folks out there who genuinely enjoy this game.
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