I was reading Bateszi’s latest post about how older shows seen in the springtime of youth are glorified in your memory, a topic waxed upon many-a-time by Jeff Lawson. Indeed, upon a second viewing in modern times, many of my favorite older shows seem to have aged quite poorly, revealing heretofore unnoticed lumps, wart, blemishes, and vestigial limbs . Paul makes an interesting point that the higher up you raise the series on a pedestal in your youth, the harder it comes crashing down when you realize how crappy it is. Thus, he theorizes that series that were only “good enough” tend to hold up better against modern inspection.
For this reason, many fans fear digging back into their archives and rewatching some of their old favorites. However, it might not be as bad as you think! There are innumerable reasons why older shows (like Paul’s example of Ryvius) may stand toe-to-toe with modern ones, but my favorite argument is the animation. But wait, you might ask, shouldn’t that work in favor of newer series? I beg to differ. In a way, “good enough” also explains the level playing ground in the animation field.
Everyone has a certain tolerance level for animation quality; below this point, the poor quality sticks out like an inflamed whitehead, while above this level, you stop paying excessive attention to the animation and start focusing on the story instead. Only when the animation quality becomes astronomical does the focus shift back. Thus, as long as a show stands above the minimum threshold, it stands a fighting chance against better-animated rivals.
For myself (and perhaps yourself?) this threshold level currently sits around the early 90’s period. Virtually everything before this (excluding certain movies and OVA’s) is entirely cringeworthy, and does not bear rewatching. Sure, we can say that the original Gundam was groundbreaking and sophisticated, but I’d rather be trapped in a walk-in-closet with a bobcat in heat before watching that again. Surprisingly enough, I find many of the early 90’s shows to be on equal footing with most modern series in terms of animation. Sure, we have developed a lot of advanced techniques for making fantastic looking anime, but today’s tight budgets severely constrain the number of top-quality shows. Instead, advancements in improving animation efficiency are more commonly applied – including the Pandora’s Box of CG. Like it or not, anime is an industry, and it’s more lucrative to maintain the same level of animation quality and increase the number of series produced, rather than to maintain the number of series and increase the animation quality. Due to this self-regulating effect, the meticulously detailed cel animation of yesteryear can compete with the slapdash digital ink-and-paint of today.
A great example of this tolerance threshold can be seen in Danny Choo’s post on “The Best Gundam”. The current league-leader is the 08th MS Team series, which is a striking example of old animation trumping new. It’s not slick and shiny like 00, but the high level of detail and careful art direction compensate for its relative age, allowing its other positive attributes to shine through. Notice none of the 80’s era Gundams are even close – not because of their lack of compelling plot elements or characterization, but because their visual production values fell short of the bar. Some may argue that there’s also the innovative ground combat, squad teamwork, etc. that set 08th apart, to which I say: if the series looked as goofy as the original 0079 series, I bet it would be condemned to the back of the line, innovative or not. Mustachio Gundam learned that lesson quite well, sadly enough.
So feel free to dig those old VHS tapes out of the closet-but if they’re from the 80’s, you might want to spare yourself the heartbreak.
P.S. On a tangential note, does anyone else feel that 90’s space fleet explosions are *much* more satisfying than anything today? The way those capital ships ruptured from inside and bubbled out before gradually splintering into pieces was heavenly. I especially like how shrapnel begins to peel off in large quantities and the hull armor sections independently buckle before the big boom. That, my friends, was quality animation, the likes of which you won’t find anywhere else.
My Angel is a Centerfold?
For this reason, many fans fear digging back into their archives and rewatching some of their old favorites. However, it might not be as bad as you think! There are innumerable reasons why older shows (like Paul’s example of Ryvius) may stand toe-to-toe with modern ones, but my favorite argument is the animation. But wait, you might ask, shouldn’t that work in favor of newer series? I beg to differ. In a way, “good enough” also explains the level playing ground in the animation field.
Everyone has a certain tolerance level for animation quality; below this point, the poor quality sticks out like an inflamed whitehead, while above this level, you stop paying excessive attention to the animation and start focusing on the story instead. Only when the animation quality becomes astronomical does the focus shift back. Thus, as long as a show stands above the minimum threshold, it stands a fighting chance against better-animated rivals.
For myself (and perhaps yourself?) this threshold level currently sits around the early 90’s period. Virtually everything before this (excluding certain movies and OVA’s) is entirely cringeworthy, and does not bear rewatching. Sure, we can say that the original Gundam was groundbreaking and sophisticated, but I’d rather be trapped in a walk-in-closet with a bobcat in heat before watching that again. Surprisingly enough, I find many of the early 90’s shows to be on equal footing with most modern series in terms of animation. Sure, we have developed a lot of advanced techniques for making fantastic looking anime, but today’s tight budgets severely constrain the number of top-quality shows. Instead, advancements in improving animation efficiency are more commonly applied – including the Pandora’s Box of CG. Like it or not, anime is an industry, and it’s more lucrative to maintain the same level of animation quality and increase the number of series produced, rather than to maintain the number of series and increase the animation quality. Due to this self-regulating effect, the meticulously detailed cel animation of yesteryear can compete with the slapdash digital ink-and-paint of today.
A great example of this tolerance threshold can be seen in Danny Choo’s post on “The Best Gundam”. The current league-leader is the 08th MS Team series, which is a striking example of old animation trumping new. It’s not slick and shiny like 00, but the high level of detail and careful art direction compensate for its relative age, allowing its other positive attributes to shine through. Notice none of the 80’s era Gundams are even close – not because of their lack of compelling plot elements or characterization, but because their visual production values fell short of the bar. Some may argue that there’s also the innovative ground combat, squad teamwork, etc. that set 08th apart, to which I say: if the series looked as goofy as the original 0079 series, I bet it would be condemned to the back of the line, innovative or not. Mustachio Gundam learned that lesson quite well, sadly enough.
So feel free to dig those old VHS tapes out of the closet-but if they’re from the 80’s, you might want to spare yourself the heartbreak.
P.S. On a tangential note, does anyone else feel that 90’s space fleet explosions are *much* more satisfying than anything today? The way those capital ships ruptured from inside and bubbled out before gradually splintering into pieces was heavenly. I especially like how shrapnel begins to peel off in large quantities and the hull armor sections independently buckle before the big boom. That, my friends, was quality animation, the likes of which you won’t find anywhere else.
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